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Tournament: Game of stamina of shogi.Long durability time.It starts from an antarctic day.
Sente: DemonikOu (1986) ☗12☗8☗7Icon mail off
Gote: mdarg (1427) ☗7☗9☗3Icon mail off
Game started at: 2017-01-12 00:30:42 UTC
Game rule: Non-rated, 60 min + 10 sec

Comments for this game

1: mdarg (1427) ☗7☗9☗32017-01-12 14:41

大会記録 [南極]
tournament [south pole]

12:感想戦で左美濃の可能性が指摘された。角が上がってしまうと早繰銀が面倒かなと思ったのだが、十分指せたよう。
19:前回に引き続き忍者銀。
http://system.81dojo.com/ja/kifus/2034778
20:今回は銀対抗の形を目指す。
26:後手なので早囲いのメリットはなく、船囲いで中央を争点にする作戦。2筋が薄いが玉形はどっこいくらいに見える。
27:先手工夫の一着。後手はこの銀が捌けない間に攻めを作れば優勢になるはず。
34:最初の岐路。代えて△76飛と横歩を取ると▲77金で飛車を追われ、△56飛に▲65銀で困ると思い断念したのだが、△46飛と切って▲同歩△73桂が銀に当たり、▲74銀△64角▲79角△57歩打くらいまで一直線、後手にいつでも△65銀打の権利があり互角に近い形勢になったよう。
36:感想戦でかなり検討された手。自分としては最善手のつもりで、飛車の横利きが止まるのは怖いが、攻め味を作るにはこれだと思う。
38:ここも変化がいろいろありそう。わからないので「矢倉の飛車先は銀で受けよ」の格言通りに指した。
39:目が覚めるような1手。ソフトに解析させると代えて▲75歩と△同飛を交換してから▲45銀が勝るらしいが、自分としては本譜が最善のように思える。
40:敗着。代えて△76歩と取り込んで主張を通せば、以下▲44銀△同歩▲同角に△33銀が絶好の切り返しで、▲55角と戻らせた局面は、48歩打、88歩打、64銀打、64角、55飛など後手に指したい手が豊富にあり、どれか1つくらいは互角以上に指せただろうと思われる。▲55角と戻らずに▲71角成には△77銀打から捌き合って75飛の両取りがある。本譜は角上がりによって先手が23の急所を攻めやすくなってしまった。
44:これではっきり悪くしたのだが、こうなってしまっては他に手がないように思う。
51:敢無く投了。


12: In "kanso-sen" (after the game), mino style was proposed. If sente chose "hayakuri-gin" (bo-gin like attack via 73), gote could stand.
19: Ninja-gin again.
20: This time, gote's plan is "gin-taiko" (silver against silver style).
26: This move's aim is forming huna-kakoi, not for hayagakoi. gote's 2nd line is weak, but defence forces would be at the same level, conparing sente with gote.
27: A fully worked‐out play. For gote, it is necessary to make attack chance until this silver get active.
34: the first crossroad for gote. Instead move△rook-76 would lead ▲gold-77△rook-56▲silv-65 and doesn't look good. Thus I gave up taking yokohu. However, following above, △rook-46▲pawn-46△knig-73(striks sente's silver)▲silv-74△bish-64▲bish-79△pawn-57-down looks the only sequence. After that, with the right to play silv-65, gote still have enough chances.
36: In kanso-sen, DemonikOu doubted this play. I myself believe this move is the only chance to attack and best (or the best) play in this situation, although pawn on 75 interrupts rook's line.
38: I could not tell what would be the right move. Thus, I obeyed maxim "If you build yagura, defend 86(or24) using silver".
39: Ingenious play. My computer is saying ▲pawn-75△rook-75 then ▲silv-45 is better, but I believe this move (▲silv-45 directly) is the best.
40: Haityaku. If...if I could keep myself stand and play △pawn-76, the sequence would be ▲silv-44△pawn-44▲bish-44, then △silv-33 would make big chance of the counterattack. Following above, if ▲bish-55, gohe have a lot of canditate -- pawn-48, pawn88, silv-64, bish-64, or rook-55. if ▲bish-79-prom, them △silv-77 and double strike by the rook.
44: The downfall (or downhill?). I could not find better move.
51: No escape.

Thank you for the exciting game. I will play better, next time!

2: mdarg (1427) ☗7☗9☗32017-01-12 15:07

Ah, and one more thing to say.
This is my memorial game of this tournament -- 10th losing game!
... are there any prize for the most losing player?
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