My thoughts on 81dojo
Hello everyone. I’ve been on 81dojo for a couple of years now and I would like to give a lot of suggestions. These are my personal opinions and I’m aware that some people will disagree with them, which is perfectly fine.
I would really like to hear opinions of others, no matter whether they agree with me or not. There’s one indisputable fact though that I think everyone will agree on – 81dojo isn’t even close to where it should be when it comes to popularity, considering how many years it has existed. I remember that during previous years, the number of players online at any given moment was about 80 to 100. Now it’s about 150. After so many years I think we must all agree that 81dojo failed to reach a significant number of active players and that this is a big problem. In this post, I will try to explain why I think that happened and I would really like to hear other opinions as well. A lot of this will go against the core ideas that were utilized when this site was first conceptualized and created, but bear with me please.
1. The possibility to play illegal moves and lose as a result
I remember Hidetchi saying that this was done because the idea was to mimic the real world, and that makes sense, but I would argue that it very much defeats the purpose of websites such as 81dojo – casual play.
There’s really no reason to treat every game like it’s a tournament game. I can say from experience that because of this, I’m always under a lot of stress when I’m playing at 81dojo. I’m someone who plays shogi as a hobby and simply doesn’t have a lot of time away from work and family obligations to devote to it. I would argue that a lot of other people on 81dojo are the same. They don’t really want to feel like they are in a tournament with super-strict rules, but like they are playing in a club or with friends, where an illegal move will be pointed out buy the opponent and then taken back, and the game would go on.
Therefore I think it would be better if the illegal moves simply couldn’t be played, like they can’t be played on pretty much all other shogi servers (and chess servers as well) and I think there’s a good reason for that.
Since the idea of 81dojo was to give international players a way to get into the game more easily, I feel that this situation with illegal moves only works against new players who are prone to making these mistakes, get frustrated and give up on 81dojo. You can clearly see this by the fact that there are always much more Dan players online compared to kyu players. That should be the other way around, since naturally, there will always be more weak players than strong players. This practically means that beginners don’t have anyone to play against, and that combined with the fact that they can lose by playing illegal moves is bound to drive them away and that is exactly what’s going on, imo.
I think you should really consider removing the possibility of playing illegal moves, and maybe keep that as a feature for official tournaments only.
2. Lack of time controls without byoyomi
If I’m not mistaken, most Japanese amateur tournaments are actually played without byoyomi so I see no reason why that wouldn’t be an option on 81dojo. The games are much shorter that way and therefore, players can play more of them in a relatively short time period, and playing a lot of games always was the best way to improve.
When I started playing chess on chess.com I was rated about 1200. Now, I’m rated 1700 on some time controls. I’ve obviously improved, and I was able to do it by playing a lot of games. In shogi however, I didn’t make the same progress at all, and that’s because I didn’t get to play nearly as many games. Pattern recognition is key, and the way to recognize patterns is to see them many times.
For comparison, Shogi Wars has no-byoyomi time controls only, and it’s extremely popular, maybe the most popular shogi server today. All shogi youtubers that I’m following almost exclusively play on that website. Why not open 81dojo to them as well and potentially make it more popular buy showcasing it on YouTube?
3. Registering and playing
The registering process right now is very outdated. As a professional game developer myself, I can tell you that simplicity is absolutely the way to go. Log in with Facebook must be an option without question. The fewer the steps the player must take before getting to the game, the better.
I’ve seen some posts on the forum where people were asking for an explanation on how to play. There shouldn’t be even one such case. The way to play must be as clear as day to everyone. If there are people who actually went to the forum to ask how to start a game, imagine how many people just gave up on 81dojo because they didn’t understand how to do it. This is something 81dojo simply cannot afford.
4. The graphics
I think that 81dojo should be completely redesigned in the near future. The ability to scale the board (zoom in or out) is essential nowadays, and that is something that 81dojo never had, which is a shame really. I think this would be a great feature to have and would be welcome by a lot of players. Even Shogi Club 24 now has better graphics than before and the ability to scale the board to multiple sizes.
The 81dojo interface is pretty outdated too – Flash is no longer used anywhere whatsoever. It’s a dead technology. I think the visual appeal of the site has diminished greatly over the years, which is completely normal, but it needs an overhaul, rather than small cosmetic changes it’s been receiving occasionally.
5. Manners
I would also like to criticize the emphasis on traditional shogi manners, even though this is not a major thing.
The greetings, the requirement to resign even though you got checkmated, saying ‘thank you’ after the game… I understand this is shogi tradition, but it is also an instance of too much emphasis being put on things that aren’t the game itself. If shogi is to become an international game, then it definitely must not come with the baggage of strictly Japanese ethics and manners with it. Any game, in its pure form, is a set of coded rules, and that should be separate from anything else. It is wrong to expect the world to adapt to shogi. Instead, shogi must adapt to the world, without losing its essence of course. The kanji on the pieces are big enough of a barrier for a lot of westerners, so there’s no need to add any more obstacles. I’m a big fan of Japanese culture and I think it’s beautiful, but I’m not Japanese myself and it’s not natural for me to act in a way that would be natural for a Japanese person. I think other non-Japanese people would agree with this.
Besides, pretty much none of the other shogi servers put a lot of emphasis on manners, so apparently, even the Japanese don’t find it to be that important. Here on the other hand, I see announcements of the intention to ban people who end the game by deliberately making illegal moves. Seriously? Can 81dojo really afford to ban players because they aren't being nice?? This is a great example of expecting non-Japanese people to adopt Japanese manners and punishing them if they don't want to. I'm sure even some Japanese players sometimes end their games like this. It’s best to end the game as soon as checkmate happens, rather than forcing the losing player to resign or play an illegal move. That's a win-win situation.
…
Now, as I said, these are all my personal opinions and I understand that some people will not relate to this at all.
I just want summarize my experience on 81dojo so far, using shogi terminology – playing on 81dojo feels “heavy”, compared to playing on “Shogi Wars” which feels “light”.
I have to click a couple of times just to wait for a game, then spend some minutes waiting for someone to challenge me or try to challenge others who in most cases aren’t accepting invitations. As a higher kyu player, it’s pretty hard for me to find a suitable opponent in a reasonable amount of time, so this becomes very frustrating, very quickly. After finally receiving a challenge, you give more significance to that game than you really should (at least I do), which leads to some anxiety. Then there are the greetings which are optional, but you know you just have to say them because it’s the culture of the server and everyone does it, and then finally the game itself starts.
For me personally, the feeling that I get while moving the pieces, combined with the very aggressive snapping sound (especially the double snap) that always suddenly breaks the silence in an unpleasant manner, contributes to my impression of “heaviness”. Then, there’s the length of the game, because of byoyomi, and then, if you lose, you have to resign and thank your opponent, and then finally do it all over again. All this takes too much time and it’s very inconvenient.
81dojo was made to resemble professional shogi as much as possible, and after all these years spent on the site, I strongly feel that it wasn’t the right way to go. It feels too official instead of feeling casual.
In Shogi Wars, you click Play, click the time control, and you’re in a game in a couple of seconds. It feels very light and easy, and that’s probably the reason why it’s become so popular, even though it’s got a lot of arcade (or even childish) elements which I used to dislike in the past.
I think 81dojo should try to go down this path more, because right now, it is a server where strong players are playing, and weak players are mostly there to watch the strong players, and that’s precisely the opposite of the original 81dojo idea. I know that 81dojo was made and is maintained by enthusiasts who get no compensation for their work whatsoever. But I really wish that this website becomes the number one shogi website in the world, and I think the creators would also wish that. I’ve even sent them an email, offering to make a desktop client for 81dojo in Unity 3D (for free of course) which would then be easily adjustable and portable to many platforms, but they didn’t respond to my message. I’m not sure why anyone would decline free help of any kind, but OK.
I hope this will be taken as constructive criticism and not in a negative way, because I really care about 81dojo and I'm thankful for the immense work that its creators have put in and are still putting in.
Yeah,that's why using 81dojo server would be the best for what I wanted to do. I pretty much wanted to make a client that I would use and offer it for free to others who would want to use it.
Hi Nexxogen,
true, P2P isn't a good idea.
If only the 2 players interact together, than P2P maybe could be even a good option.
But if you like observers, gamechats, global chats, ... P2P would have too much problems.
But be aware, you need hardware (=money?) for a server running the server-app.
Maybe an other idea: one (random) client get server functionality
Would also save money for hardware, but also causes a lot of problems.
Bye,
BCM
@Berni
Thanks for the links. I wouldn't really count on P2P much, but I'll see if I can do anything. This would be my first multiplayer game anyway.
@Hidetchi
"If you want to be careful not to offend anyone, you shouldn't define the goal of someone else's site"
I didn't define anything. I only assumed what it was and then tried to prove to you that it was a reasonable thing to assume. If I was wrong, then I was wrong. But there's nothing offensive about it.
"If you have respect for him and his videos, you wouldn't question his emphasis of traditional manners."
Sorry, but I don't agree with this statement. Constructive criticism is a good thing and you do it for things and people you like and care for. Not agreeing with some of the things you say doesn't mean I have no respect for you. And likewise, having respect for you doesn't mean I have to agree with everything you say.
I didn't make any personal attacks against you. I didn't speak in a rude manner. I went out of my way to show my respect and appreciation for you and others involved in this and I stated my good intentions several times. If you're still offended after all that, it's simply because you didn't like what I said. I'm sorry, but I believe in civilized discussions where it's normal to say things others won't like, as long as you do it in an assertive way. What I don't believe in though is arguing with emotions because that leads to nowhere. If we all agreed on everything, what would be the point of talking?
I don't know what you think I meant by "easier to play". Shogi is shogi, and it's equally hard to play everywhere. I was talking about logging in and getting to the game as quickly as possible which is purely a technical thing related to points I made that you acknowledged were true.
So let me see if I understood you - the goal of the site is to get more international players, but not just any players. You want only those who want to immerse themselves into shogi seriously and play it in the way it is played in Japan. OK, I would then have a couple of questions in case you have time (please ignore them if you don't).
1. Are you happy with how that goal is currently being achieved?
If the answer is 'yes' then this discussion is over, everything is clear as day.
2. If the answer is something like 'no' or 'somewhat', then what do you think is missing for the answer to be 'yes'?
My point is this - for more serious players to emerge, there must be more players in general. If you only care for getting the ones who are serious from the start, then you're gonna only have a few, like you do now. If you're happy with that, that's absolutely fine and there's no point in discussing anything further.
Unfortunately, I can't go to tournaments because there aren't any nearby, however, I did participate in chess tournaments as a kid, and I know the feeling. That feeling isn't unique to shogi I'm afraid. There's as much profoundness and beauty in chess as well, although I would rank shogi a tad bit higher.
But how does the fact that shogi is a profound and beautiful game make point 5 go away? Is it because you consider those manners to be a part of the beauty? I'm trying to argue against that, and I made a lot of points to support my position, primarily stating that I think those aren't necessarily 'shogi manners', but general (Japanese) manners that are used in other games and situations as well, though this might not be true. I'm also trying to argue that the beauty of shogi lies in the game with it's rules, and not anywhere else. The beauty of good manners is a separate kind of beauty in my opinion. On the other hand, it seems you consider your position on the importance of manners to simply be true and not debatable. If I remember correctly from your videos, the point of emphasizing manners is simply to encourage people to be decent and respectful when playing, but that's not specifically a shogi thing and I don't see it as vital point when trying to promote a game. But again, if you're only interested in players who want to embrace that too, then that's perfectly fine. It's not something I would do, but this is your site, so you're 100% entitled to do whatever you want with it.
As for points 1. and 2., of course they have been discussed and decided. Now that you have a couple of years of statistics, you can measure whether those decisions were good or not, and adjust if necessary.
And of course I sent a short and concise email.
Hi nexxogen,
yes, "the most proper way" is of course debatable.
I mean, (I believe) I know about the "most proper way" of Hidetchi, still not written in detail.
I can tell 2 reasons against fitting different personal preferences:
1) I'd also written in footnote (5) of my previous post: if there are so many games without byoyomi, players who prefere byoyomi would stay away, playing on an other server
2) 81Dojo is like a child from Hidetchi: when he is thinking this or that is wrong, he don't like such things on his server
=> maybe if there would be a lot of more people, having a filter showing only things you like would be helpfull, but this solves only the first part.
Yes, speaking about kicking I've also only seen on playok and there were some rude people doing it.
By the way, maybe I'm not a "big" fan, but I also like American Football. ;-)
In Japan, shogi is more than a game, it's culture.
So I believe, Japan has no interest in spreading an interesting game around the world - it should stay culture.
To make shogi popular all over the world, I believe there must be an counterinitiative, focusing at the game.
Telling your philosophy about "chess.com" was maybe the most important word.
So we'll understand better now and I believe more, that this wouldn't be the way of 81dojo.
Everyone who has internet can form a team, today. ;-)
For shogi-server, the CSA protocol is "well known".
Also 81dojo is using it as basic, even there have had to be done a lot of extensions, support comfortable human play, chatting, drawing arrows, ...
It was long time ago, I've gambled with shogi server software.
I'm not sure, if that was also ruby - but with ruby (running under windows) I've had also tried it.
The (one) source is here:
https://github.com/HiraokaTakuya/shogi-server
Maybe also look here: http://shogi-server.osdn.jp/
I remember, also the free open-source go server supports shogi.
But before you start, you should be aware the following:
where will you run the server?
I don't believe there will be a free way - will you give money? Somehow collect money?
You can also use other technics, for example write a server in PHP.
There are still also free ones available, but it's not a save future - if to much traffic, it can become unfree.
Or maybe doing it with a peer-to-peer solution. ;-)
Without the need of server, or at least much easier to handle, so possible to do without money.
But on the other side, I assume a lot of more work to do.
Next very difficulty thing would be to establish and make it popular.
Hmmm, this would be an own extensive topic. ;-)
A lot of things written somewhere in internet, some ideas, but very hard to do.
Bye,
BCM
Hi nexxogen,
if you want to be careful not to offend anyone, you shouldn't define the goal of someone else's site (especially as the one he disagrees most). If you have respect for him and his videos, you wouldn't question his emphasis of traditional manners.
I totally cannot believe you say you saw my videos. "Giving an easy way to play shogi" is the "goal"? And playing "shogi" here means even a casual toy like ShogiWars? Did any one of my videos look like I have such a low-sighted goal? I think I made every effort there to explain the importance of the things surrounding shogi.
If the goal was like you said, yes, ShogiWars would do. We don't need anything else. Many many people would have fun and go crazy with the easy toy to play shogi. Maybe you're happy with that, but I am not. I've been making efforts for years to avoid such tragic situation. So Berni has the point. I'm not working for numbers.
Japan has so many and strong shogi players and we're really fine. We're not desperate to increase overseas players. But we are so much fascinated by the supernatural beauty and profoundness of shogi, that we dream of letting even overseas people to share this feeling, and that we definitely want to do everything to help those overseas people who are eager to endeavor to go deeper into this world but having difficulties. If you go to an European shogi tournament and see the people who seriously face shogi, you will feel it. To remove their difficulties, to help them with a successful promotion in the country, to give them right access to shogi world, to guide them through the right way to get along with shogi; these are some of the important goals of the site.
With this correction being made, your point 5 will immediately go away. And point 1 and 2, you can see they had already been designed like that after thorough discussions and thoughts. Point 3 and 4 are fine, of course. These are just technical and man-power issues. (But they won't make much difference in the number of users.) By the way you can scale the board with Ctrl key + mouse wheel.
I've never seen your e-mail, at least I don't remember at all reading one. But I'm sure I must have decided immediately not to read it and thrown it to archive IF the email looked exactly like your post.
When you want to be listened to by someone who doesn't have time, you need to be brief.
Hello Berni and thank you for the detailed answer. I have no problem with reading long posts, so don't worry about it. :)
A) I absolutely agree that this comes down to personal preferences but most of the things you wrote can be present at the same time, so why wouldn't they be? Byoyomi and no-byoyomi should both be available, so people can pick what they like. If you want to greet your opponent and thank them after the game, then by all means do it. Kicking of the players is something I've only seen on playok, and I don't support it. I'm more for reporting disruptive players.
C) The problem is that "the most proper way" is something hugely debatable. I would go as far as to argue that there isn't such a thing. They are probably referring to ethics as much as the rules of the game itself, and that's one of the things I was talking about. If we strictly talk about games (sports included) I don't know of a single example of a game that became very popular in the world while still hanging on to surrounding traditions from its country of origin.
For example, I'm a big fan of American football. When I watched the world cup in Vienna in 2011, my favorite team was the Japanese national team. After their game against Canada, they all held hands and bowed to the audience. I absolutely loved it. Of course, no other team would do anything similar, because it's strictly a Japanese thing, and of course, it's absolutely not a part of American football culture, but it was an instance of the Japanese adding manners of their own to a game that isn't their own. Also, while watching a U19 game between Japan and Mexico online a couple of years back, I heard a reporter comparing the atmosphere on the two sidelines. She said how the Mexican side was all cheerful, players moving around, high-fiving eachother and talking, while the Japanese side was completely silent and dead serious. And I thought it was great! Because that is how Mexicans play the game, and this is how Japanese play the game.
The game itself is universal. It's a set of rules and regulations that form something that's either fun to play, or it's not. Ethics and manners are entirely dependent on a particular culture and don't translate well across nations. Tying that to the game and saying "here, let me teach you this great game, but if you want to play it, you have to act like this, and say this" simply cannot work in favor of spreading it.
D1) My philosophy isn't "make another Shogi Wars". My philosophy is "make it more like chess.com". I've mentioned Shogi Wars only as an example of a popular site that puts no emphasis on the things 81dojo considers to be the proper way to play. And yes, I know that there's too many chess players in comparison to shogi players, but some core principles of chess.com can absolutely be copied without fear of making something that already exists. It has everything - game analysis (with an engine), many different time controls, the ability to challenge a particular player or to auto-match, chat, correspondence play, puzzles, tournaments, discussion boards. And yes, I know that it's a much more serious site for a lot larger audience, but again, I believe that many things can be copied from it successfully, such as the experience of registering and getting to the game quickly, the ability to adjust the size of the interface and so on.
Unfortunately, I'm not in a position to form a team. I didn't know there were open source servers, so thank you for letting me know, I will try to look into that more. If you know of any, I would appreciate if you could give me some more info. Of course, I would require a lot of time to do this, but I still want to do it, no matter how long it takes. If anything, it will be good practice to hone my Unity skills. :)
Hi all,
I followed this thread from beginning and also wanted to write, still delayed because so much content to say.
I know, I often write too much - boring to read.
So I try to keep it short and will use footnotes, which you should only read if you are really interested in it.
A) there are different philosophies:
one like byoyomi, others not and both can justify it. (1)
one like the rule "lose on illegal move", others not. (2)
one like "autocreate play", others prefer to select the oponent manually.
one like traditional manners, others not. (3)
and so on, one like this (feature), while others dislike it. (4)
B) so what about the current situation in general?
maybe one could dream about ONE shogi place, where ALL shogi lovers meet.
To handle this huge amount of players and games, there must be filters, so it simply will hide all players who don't like byoyomi, who don't like to play short/long time limit and so on.
I'm not sure if this theoretically could work.
BUT I'm sure nevertheless this will stay a dream and can't be practially make reality.
=> existence of more than one different shogi server
C) situation about 81Dojo:
About the philosophy, you can read here: http://81dojo.com/en/?jump=en/about.html
It's right, 81Dojo is "aiming for promoting shogi to the world" BUT (!!!) with the addition "in the most proper way"!!!
And THIS (!!!) is the reason, that the count of players on 81Dojo can't grow.
This don't fit to the wishes of so many people who will play shogi only to relax.
you can't mix the players of 81dojo and Shogi Wars together (5) (suggest to read at least this footnote)
Only a dream, maybe possible with a lot of filters => reread B)
D1) @ thread-opener
Hi nexxogen,
so what is your philosophy?
Of course, you like to have more players.
Reaching this goal without changing the philosophy would be hard work (promotion, advertising, ...)
But chaning the philosophy will only create another Shgoi Wars.
=> there are different shogi-servers, one has this feature you like, an other has other features you like.
=> check them and use that one, which fit best your wishes
=> furthermore: don't be fixed to only one of them, use this today for serious play, use an other tomorrow for relaxing play!
By the way: currently I know 7 sites to play live-shogi on android (and a few about turn-based).
D2) @ thread-opener - continue
I highly appreciate your ambition in helping to make the shogi-world better.
And I'm also very disappointed that you didn't got any answer to your offer writing a client.
That's NOT the (japanese) polite manner, claimed to do like in shogi games.
Furthermore the rude ... :-(((
Won't write this.
=> write down your philosophy
=> if it won't fit well to any existing shogi-server, maybe try to create a team to found an own shogi-server
There already exists (I believe even different) open-source shogi-servers, so writing the Client would be by far the most time needed thing, but this you told you like to do.
But second, there is also the need of hardware, to run the server. Even possible with free available services in internet, without money this would be a gambling unsure thing.
Bye,
BCM
---
(1)
While chess games (normaly) become more simple to the end of the game (even there are unsolvable positions for humans), shogi become more and more tactical to the end.
So you would need much time at the end.
In my eyes, sudden-death is not good working for shogi, but only for chess.
=> So I (!!!) prefere byoyomi, or also an increment per move is working well in shogi (even not typical in Japan world).
Nevertheless I also know a reason against byoyomi: mostly I played shogi in advaning getting material. Having reached this aim, I can slowly win by doing only save moves.
Having a winning position you have to win in maybe 5 minutes instead can be an interesting task.
(2)
Here I believe the best is to explain my experience in my childhood, playing chess with my father:
of course, a beginner become frustrated, if always loosing by a stupid failure.
so to learn the game I would say it will be a good idea to take-back blunders.
But when I was older, it was my (!!!) idea I told my father, NEVER take back any moves.
Following this moment, there still were games one lost by a blunder, which is annoying for the losing player and furthermore makes no fun to win for the other.
BUT the result of this was, that the blunders become less and less and finaly (almost?) happend never.
=> the games became more seriously, better. You have learned not doing blunders and even recognize them early, not wasting time about this move.
Learn to detect nifu from beginning and you won't waste time in further thinkings.
(3)
I like it from beginning in shogi and also have done it always, even if there wasn't any automatism. I'd created a simple textfile with most common words/sentences I needed, in English, also Japanese and German language, doing copy'n'paste with it.
And when the client (ShogiClub24) only allows me to select English text for autopost, I still used copy'n'paste of Japanese text when playing against a Japanese.
(4)
For example I hate the "kick" feature, which allows to ban watchers from the game.
It could be usefull (the idea of creating it) to ban unpolite people, sisturbing the game.
But on the other side, some are using it from a very unpolite way, kicking his oponent when losing a game or kicking any observer without any reason.
(5)
for example, on 81Dojo are connected 100 players, maybe 20 of them like postgameanalysis.
You will have "a good" chance of find an opponent, doing analysis after the game.
If all Shogi Wars players would be also on 81Dojo, you maybe have more than 1000 players, but only 20 will do serious play.
Almost no chance of postgameanalysis - and finaly this players like doing analysis will stop visiting this page.
=> 81dojo will NOT become better, it will become a second "Shogi Wars"
Here, let me do something about it.
In the very first YouTube shogi video you made, you said that you're doing it because you think there are a lot of people who want to learn shogi but can't find enough lessons in English. Almost the entire content of your YouTube channel is directed towards those people and the very reason you started it was to bring shogi to foreigners. I myself learned shogi with your lessons and I'm eternally thankful to you for that. And of course, I'm far from being the only one. You have done so many things to promote shogi internationally that one can just stand in awe and admire it. Not only have you made a ton of YouTube videos, but you've translated books to English, done god knows how many promotional activities and even learned programming just so you could make this website. And you did all of that (or most of that I guess) for no compensation whatsoever. I don't know anyone else with such devotion and passion. You are one of the top international shogi promoters in the world, maybe even the most important of all (at least that's how it was before, I'm not sure how it is these days). So having that in mind, don't you think it makes perfect sense to assume that this site you yourself thought of and helped build, was created for the same purpose of international promotion? I think it was perfectly reasonable to think that, even if it somehow wasn't true.
I was very careful not to offend anyone and I made it perfectly clear a couple of times how much I appreciate your work and effort and how I understand that people will disagree with my statements, so I really don't understand your rude tone. Doesn't the fact that I apparently care about 81dojo so much that I'm willing to "waste time" writing such a long post about it, and the fact that I offered some sort of help for free (no matter whether you want it or not) deserve at least enough respect for an assertive answer?
If my assumption about the goal of this website was wrong, why not simply say "you're wrong about it, the goal is something else", instead of responding in such a cynical way for no good reason whatsoever? But OK, that's your choice. I'm certainly not going to reply to you in the same manner, because of how much respect I have for you.
One thing is indisputable - 81dojo still has very few users. And even if my assumption about its original purpose was wrong, that still doesn't automatically negate all of the things I said. Of course, I'm not saying that they are necessarily true either, but that's why I said I'd like to hear other opinions.
But anyway, by your answer I can clearly see that you don't consider changing anything, so I can only wish you good luck.
First please at least do something about your mistaken idea of the goal of 81Dojo, before wasting time to form your long-text argument.