[日本語]
1st time Dragon star assembly
Tournament Info
Tournament organizer: unnnunnnrv2 (2126) ☗4☗2☗3
Co-organizer: koshon (2017) ☗19☗7☗2
Tournament format: Round-robin
Displayed time zone: Japan
Tournament period: 2021-02-01 00:30 ~ 2021-04-01 23:30 Ended
Game rule: Even game, Non-rated (15 min + 60 sec)
Game room host plays: Sente or gote (random)
URL to this tournament: https://system.81dojo.com/en/tournaments/1790
Diagram embed tag: <iframe src="https://system.81dojo.com/en/tournaments/1790/iframe">
Co-organizer: koshon (2017) ☗19☗7☗2
Tournament format: Round-robin
Displayed time zone: Japan
Tournament period: 2021-02-01 00:30 ~ 2021-04-01 23:30 Ended
Game rule: Even game, Non-rated (15 min + 60 sec)
Game room host plays: Sente or gote (random)
URL to this tournament: https://system.81dojo.com/en/tournaments/1790
Diagram embed tag: <iframe src="https://system.81dojo.com/en/tournaments/1790/iframe">
Table
# | Player | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | Pts. | Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | tetsuo14 (1730) | ● | ○ | ○ | ○ | ○ | ○ | ● | ○ | - | - | - | □ | 23 | ||||||||||
2 | kousuke110 (2058) | ○ | ● | ● | ○ | ○ | □ | 14 | ||||||||||||||||
3 | number99 (1882) | ○ | ○ | ○ | ○ | □ | 15 | |||||||||||||||||
4 | mura3264 (1543) | ● | ● | ● | ● | ● | ○ | ● | ● | ○ | ○ | ● | ○ | ○ | □ | 26 | ||||||||
5 | katsu1968 (1461) | ● | ○ | ○ | □ | 10 | ||||||||||||||||||
6 | DICKBRAZIL (1535) | ● | ○ | ○ | ● | □ | 11 | |||||||||||||||||
7 | Naomaru1 (1812) | ● | ○ | ● | □ | 8 | ||||||||||||||||||
8 | ichika (2051) | ○ | □ | 6 | ||||||||||||||||||||
9 | starrybaby (1951) | ○ | □ | 6 | ||||||||||||||||||||
10 | maru3shg (1745) | ● | ● | ● | ○ | □ | 9 | |||||||||||||||||
11 | tokita33 (1750) | ● | ○ | □ | 7 | |||||||||||||||||||
12 | pekeporo (1478) | ● | □ | 4 | ||||||||||||||||||||
13 | tomokioo (1606) | ○ | ● | ● | □ | 8 | ||||||||||||||||||
14 | atsu (1603) | ● | □ | 4 | ||||||||||||||||||||
15 | SoutaL11 (1133) | ● | □ | 4 | ||||||||||||||||||||
16 | pooh821 (2118) | □ | 3 | |||||||||||||||||||||
17 | kei2010 (1415) | ● | ○ | □ | 7 | |||||||||||||||||||
18 | Karaage22 (1440) | - | ● | □ | 4 | |||||||||||||||||||
19 | kozeni (1315) | - | □ | 3 | ||||||||||||||||||||
20 | CharlesPrieto (961) | - | ● | □ | 4 | |||||||||||||||||||
21 | Macgyver_ (2153) | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | ■ | 0 | 道場新規定により失格 |
Recent gamesSee all
2021-04-01 | number99 ○ - ● tetsuo14 | Kifu | Game |
2021-03-30 | mura3264 ○ - ● Karaage22 | Kifu | Game |
2021-03-26 | Naomaru1 ● - ○ mura3264 | Kifu | Game |
2021-03-26 | tomokioo ○ - ● tetsuo14 | Kifu | Game |
2021-03-19 | tetsuo14 ○ - ● katsu1968 | Kifu | Game |
Description
参加方法
以下の説明をよくお読みになった上で、ページ上部のボタンより参加申し込みをお願いします。主催者が参加を承認すると対戦表に名前が追加されます。
対戦表の使い方
- 対戦表のセルをクリックすると各対局の詳細情報ページに移ります。ページ内のシステムより、必要に応じて対局相手との連絡や対局時間の設定などを行って下さい。
- システム経由での対局相手からの連絡は、登録されたEメールに通知されます。不正なメールアドレスでアカウント登録をされた方は、通知を受け取ることが出来ませんので参加をご遠慮下さい。対局相手からの連絡に返信の無い場合、不戦敗となる場合があります。
- 対戦表のユーザ名をクリックすると、各ユーザの対局予定一覧が表示されますので、ご自分の対局スケジュールを確認して下さい。
- 各ユーザのページには、大会全体へのメッセージを掲載しておく機能があります。都合の良いログイン時間帯など、他の参加者全員に予め表明しておきたい情報の記載等にご利用下さい。
- 対局者同士での日程調整に先立ち、大会開始前に主催者が各対局日時を予め指定する場合があります。大会開始時に対戦表でご確認頂き、都合が付かない場合はシステム経由で対局相手と日程変更の交渉を行って下さい。
- システムのページ上に記入されたメッセージは、ログイン中の全ユーザが閲覧可能な公開情報となります。ご注意下さい。
- 対戦表の記号
- ○: 勝ち (3ポイント)
- ●: 負け (1ポイント)
- △: 引分 (2ポイント)
- □: 不戦勝 (3ポイント、主催者が入力)
- ■: 不戦敗 (0ポイント、主催者が入力)
- ▲: 不戦引分 (1ポイント、主催者が入力)
- ◆: 無効試合 (0ポイント、主催者が入力)
- 空欄: 未対局 (連絡履歴なし)
- -: 未対局 (連絡履歴あり)
- /: 未対局 (対局日時決定済)
- !: 未対局 (決定した対局日時を経過)
対局アプリでの対局方法
- 大会開催期間中は、対局室作成メニューの中に、自分が参加する大会の特別対局室が選択肢として追加されます。それを選んで対局待をして下さい。
- 特別対局室での対局待に対しては、大会参加者のみが挑戦できます。
- 対局結果は対戦表に自動で反映されます。ただし、指定の特別対局室を正しく選んだ場合しかカウントされませんのでご注意下さい。
- 既に対局が終わった相手とも対局をスタート出来る仕様であるため、対局合意の前にご自分の対局履歴をよくご確認下さい。対戦表に反映されるのは1局目の結果のみです。(主催者の判断で結果を更新する場合を除く)
way to participate
Please read the following explanation carefully and apply for participation from the button at the top of the page. If the organizer approves the participation, the name will be added to the match table.
How to use the battle table
・Click the cell in the match table to move to the detailed information page for each match. From the system on the page, please contact the opponent and set the game time as necessary.
・The contact from the opponent via the system will be notified to the registered e-mail. If you have registered an account with an incorrect email address, you will not be able to receive notifications, so please refrain from participating. If you do not reply to the contact from the opponent, you may be defeated.
・If you click the user name on the match table, a list of match schedules for each user will be displayed, so please check your match schedule.
・Each user's page has the ability to post a message to the entire tournament. Please use it to describe information that you want to express in advance to all other participants, such as a convenient login time.
・Prior to the schedule adjustment between players, the organizer may specify the date and time of each game in advance before the start of the tournament. Please check the competition table at the start of the tournament, and if it is not convenient for you, please negotiate a schedule change with your opponent via the system.
・The message entered on the system page is public information that can be viewed by all logged-in users. be careful.
Match table symbol
○: Win (3 points)
●: Losing (1 point)
△: Draw (2 points)
□: Bye (3 points, entered by the organizer)
■: Undefeated (0 points, entered by the organizer)
▲: Non-combat draw (1 point, entered by the organizer)
◆: Invalid match (0 points, entered by the organizer)
Blank: Not played (no contact history)
-: Not played (with contact history)
/: Not played (game date and time decided)
!: Not played (after the decided game date and time)
・The contact from the opponent via the system will be notified to the registered e-mail. If you have registered an account with an incorrect email address, you will not be able to receive notifications, so please refrain from participating. If you do not reply to the contact from the opponent, you may be defeated.
・If you click the user name on the match table, a list of match schedules for each user will be displayed, so please check your match schedule.
・Each user's page has the ability to post a message to the entire tournament. Please use it to describe information that you want to express in advance to all other participants, such as a convenient login time.
・Prior to the schedule adjustment between players, the organizer may specify the date and time of each game in advance before the start of the tournament. Please check the competition table at the start of the tournament, and if it is not convenient for you, please negotiate a schedule change with your opponent via the system.
・The message entered on the system page is public information that can be viewed by all logged-in users. be careful.
Match table symbol
○: Win (3 points)
●: Losing (1 point)
△: Draw (2 points)
□: Bye (3 points, entered by the organizer)
■: Undefeated (0 points, entered by the organizer)
▲: Non-combat draw (1 point, entered by the organizer)
◆: Invalid match (0 points, entered by the organizer)
Blank: Not played (no contact history)
-: Not played (with contact history)
/: Not played (game date and time decided)
!: Not played (after the decided game date and time)
How to play with the game app
・During the tournament period, the special game room of the tournament in which you participate will be added as an option to the game room creation menu. Please select it and wait for the game.
・Only tournament participants can challenge the game waiting in the special game room.
The game result is automatically reflected in the game table. However, please note that it will only be counted if the designated special game room is selected correctly.
・Since it is a specification that you can start the game with the opponent who has already finished the game, please check your game history carefully before agreeing to the game. Only the result of the first station is reflected in the match table. (Except when the result is updated at the discretion of the organizer)
・Only tournament participants can challenge the game waiting in the special game room.
The game result is automatically reflected in the game table. However, please note that it will only be counted if the designated special game room is selected correctly.
・Since it is a specification that you can start the game with the opponent who has already finished the game, please check your game history carefully before agreeing to the game. Only the result of the first station is reflected in the match table. (Except when the result is updated at the discretion of the organizer)