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My thoughts on 81dojo
nexxogen (1453) 2016-12-27 04:51
Hello everyone. I’ve been on 81dojo for a couple of years now and I would like to give a lot of suggestions. These are my personal opinions and I’m aware that some people will disagree with them, which is perfectly fine.

I would really like to hear opinions of others, no matter whether they agree with me or not. There’s one indisputable fact though that I think everyone will agree on – 81dojo isn’t even close to where it should be when it comes to popularity, considering how many years it has existed. I remember that during previous years, the number of players online at any given moment was about 80 to 100. Now it’s about 150. After so many years I think we must all agree that 81dojo failed to reach a significant number of active players and that this is a big problem. In this post, I will try to explain why I think that happened and I would really like to hear other opinions as well. A lot of this will go against the core ideas that were utilized when this site was first conceptualized and created, but bear with me please.

1. The possibility to play illegal moves and lose as a result

I remember Hidetchi saying that this was done because the idea was to mimic the real world, and that makes sense, but I would argue that it very much defeats the purpose of websites such as 81dojo – casual play. 

There’s really no reason to treat every game like it’s a tournament game. I can say from experience that because of this, I’m always under a lot of stress when I’m playing at 81dojo. I’m someone who plays shogi as a hobby and simply doesn’t have a lot of time away from work and family obligations to devote to it. I would argue that a lot of other people on 81dojo are the same. They don’t really want to feel like they are in a tournament with super-strict rules, but like they are playing in a club or with friends, where an illegal move will be pointed out buy the opponent and then taken back, and the game would go on. 

Therefore I think it would be better if the illegal moves simply couldn’t be played, like they can’t be played on pretty much all other shogi servers (and chess servers as well) and I think there’s a good reason for that. 

Since the idea of 81dojo was to give international players a way to get into the game more easily, I feel that this situation with illegal moves only works against new players who are prone to making these mistakes, get frustrated and give up on 81dojo. You can clearly see this by the fact that there are always much more Dan players online compared to kyu players. That should be the other way around, since naturally, there will always be more weak players than strong players. This practically means that beginners don’t have anyone to play against, and that combined with the fact that they can lose by playing illegal moves is bound to drive them away and that is exactly what’s going on, imo.

I think you should really consider removing the possibility of playing illegal moves, and maybe keep that as a feature for official tournaments only. 

2. Lack of time controls without byoyomi

If I’m not mistaken, most Japanese amateur tournaments are actually played without byoyomi so I see no reason why that wouldn’t be an option on 81dojo. The games are much shorter that way and therefore, players can play more of them in a relatively short time period, and playing a lot of games always was the best way to improve. 

When I started playing chess on chess.com I was rated about 1200. Now, I’m rated 1700 on some time controls. I’ve obviously improved, and I was able to do it by playing a lot of games. In shogi however, I didn’t make the same progress at all, and that’s because I didn’t get to play nearly as many games. Pattern recognition is key, and the way to recognize patterns is to see them many times.

For comparison, Shogi Wars has no-byoyomi time controls only, and it’s extremely popular, maybe the most popular shogi server today. All shogi youtubers that I’m following almost exclusively play on that website. Why not open 81dojo to them as well and potentially make it more popular buy showcasing it on YouTube?

3. Registering and playing

The registering process right now is very outdated. As a professional game developer myself, I can tell you that simplicity is absolutely the way to go. Log in with Facebook must be an option without question. The fewer the steps the player must take before getting to the game, the better. 

I’ve seen some posts on the forum where people were asking for an explanation on how to play. There shouldn’t be even one such case. The way to play must be as clear as day to everyone. If there are people who actually went to the forum to ask how to start a game, imagine how many people just gave up on 81dojo because they didn’t understand how to do it. This is something 81dojo simply cannot afford.

4. The graphics

I think that 81dojo should be completely redesigned in the near future. The ability to scale the board (zoom in or out) is essential nowadays, and that is something that 81dojo never had, which is a shame really. I think this would be a great feature to have and would be welcome by a lot of players. Even Shogi Club 24 now has better graphics than before and the ability to scale the board to multiple sizes. 

The 81dojo interface is pretty outdated too – Flash is no longer used anywhere whatsoever. It’s a dead technology. I think the visual appeal of the site has diminished greatly over the years, which is completely normal, but it needs an overhaul, rather than small cosmetic changes it’s been receiving occasionally.

5. Manners

I would also like to criticize the emphasis on traditional shogi manners, even though this is not a major thing.

The greetings, the requirement to resign even though you got checkmated, saying ‘thank you’ after the game… I understand this is shogi tradition, but it is also an instance of too much emphasis being put on things that aren’t the game itself. If shogi is to become an international game, then it definitely must not come with the baggage of strictly Japanese ethics and manners with it. Any game, in its pure form, is a set of coded rules, and that should be separate from anything else. It is wrong to expect the world to adapt to shogi. Instead, shogi must adapt to the world, without losing its essence of course. The kanji on the pieces are big enough of a barrier for a lot of westerners, so there’s no need to add any more obstacles. I’m a big fan of Japanese culture and I think it’s beautiful, but I’m not Japanese myself and it’s not natural for me to act in a way that would be natural for a Japanese person. I think other non-Japanese people would agree with this.

Besides, pretty much none of the other shogi servers put a lot of emphasis on manners, so apparently, even the Japanese don’t find it to be that important. Here on the other hand, I see announcements of the intention to ban people who end the game by deliberately making illegal moves. Seriously? Can 81dojo really afford to ban players because they aren't being nice?? This is a great example of expecting non-Japanese people to adopt Japanese manners and punishing them if they don't want to. I'm sure even some Japanese players sometimes end their games like this. It’s best to end the game as soon as checkmate happens, rather than forcing the losing player to resign or play an illegal move. That's a win-win situation.

…

Now, as I said, these are all my personal opinions and I understand that some people will not relate to this at all.

I just want summarize my experience on 81dojo so far, using shogi terminology – playing on 81dojo feels “heavy”, compared to playing on “Shogi Wars” which feels “light”. 

I have to click a couple of times just to wait for a game, then spend some minutes waiting for someone to challenge me or try to challenge others who in most cases aren’t accepting invitations. As a higher kyu player, it’s pretty hard for me to find a suitable opponent in a reasonable amount of time, so this becomes very frustrating, very quickly. After finally receiving a challenge, you give more significance to that game than you really should (at least I do), which leads to some anxiety. Then there are the greetings which are optional, but you know you just have to say them because it’s the culture of the server and everyone does it, and then finally the game itself starts.

For me personally, the feeling that I get while moving the pieces, combined with the very aggressive snapping sound (especially the double snap) that always suddenly breaks the silence in an unpleasant manner, contributes to my impression of “heaviness”. Then, there’s the length of the game, because of byoyomi, and then, if you lose, you have to resign and thank your opponent, and then finally do it all over again. All this takes too much time and it’s very inconvenient.

81dojo was made to resemble professional shogi as much as possible, and after all these years spent on the site, I strongly feel that it wasn’t the right way to go. It feels too official instead of feeling casual.

In Shogi Wars, you click Play, click the time control, and you’re in a game in a couple of seconds. It feels very light and easy, and that’s probably the reason why it’s become so popular, even though it’s got a lot of arcade (or even childish) elements which I used to dislike in the past.

I think 81dojo should try to go down this path more, because right now, it is a server where strong players are playing, and weak players are mostly there to watch the strong players, and that’s precisely the opposite of the original 81dojo idea. I know that 81dojo was made and is maintained by enthusiasts who get no compensation for their work whatsoever. But I really wish that this website becomes the number one shogi website in the world, and I think the creators would also wish that. I’ve even sent them an email, offering to make a desktop client for 81dojo in Unity 3D (for free of course) which would then be easily adjustable and portable to many platforms, but they didn’t respond to my message. I’m not sure why anyone would decline free help of any kind, but OK.

I hope this will be taken as constructive criticism and not in a negative way, because I really care about 81dojo and I'm thankful for the immense work that its creators have put in and are still putting in.
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35: kmullin (1100) 2017-01-07 02:53
Thanks for the information. (and sorry for misreading)

I think that the goal is for a place to play a serious 3-4 hour game. Chess FIDE has standard 2 hour-ish time limits in tournaments. And, 3 hours may sometimes be found. Since shogi is more complicated, 3-4 hours may be reasonable for this kind of playing.

34: nexxogen (1453) 2017-01-07 02:36
@Berni

Yes, I like correspondence. It's not time consuming and you have a lot of time to calculate. I've had some pretty nice mating attacks there. I've also managed to beat players who are 3rd or 4the Dan in real life, so that was encouraging. Little golem has the best graphics but the games last too long. For me, the perfect time controls for correspondence would be one or two days per move. Chess.com has these types of time controls. The other thing that's very annoying about little golem is the way the vacation feature works. It's an OK feature when used properly, but the problem is when someone's time runs out, and he hasn't used his vacation up, the game doesn't end, but instead starts draining vacation days, and you've got 20 of those. So if someone isn't playing, you have to wait for 10 days for his regular time to run out, and then for additional 20 days for his vacation to run out. So that's a month minimum, provided he hasn't made any moves. Some people stop playing in the middle of the game or are playing their moves so rarely that some games can last for months. It's really profoundly annoying.
33: Berni314 (1694) 2017-01-07 00:24
about Shogi Wars:
with English support, it's much better.
Board design for play is okay, but animations are anoying.
Still board for watching is small and without kanji, no edit possible.
The collections (castle, tactics, ...) could help motivate playing.
Furthermore it could motivate trying new things (things I'm not doing anymore since a long time).

Still I like to know, how the 6 values of "play style" is calculated? Anyone know?

There are so many criteria about to decide which shogi-server is best for which person.
I also thought about writing a review for others, but the personal preferences are so much different that this will be impossible.
Even for myself alone not possible: I remember I always was somthing like "shocked" by the pieces of Shogi Quest. The shadown is looking, like the pieces are flying over the board. Terrible. But also Shogi Wars is using this "flying shadow" - one thing more to see the neighbourhood to it (and JSA).
In the meantime I'm used to it.

So I concentrated on a table about technical things, done at end of 2014 - so of course not up-to-date, but nevertheless if someone is interested in it, here it is: http://berni.safe-ws.de/Shogi/OnlineShogi/index.html

---

@kmullin
sorry for missunderstanding, I spoke about 7 real-time sites (mainly for android).
About turn-based shogi, I'm not the right person to ask. I don't like games which last years to finish.
Nevertheless I was/am also interested in knowing about them and even tested a few ones.

Oh, I wonder: my page (linked above) even shows also 7 turn-based shogi sites!!!
(Even one link is dead, so "only" 6.)
Nevertheless, I'd listen all I know, even maybe many of them lack about shogi-players.

So I would GUESS (@nexxogen - what you think, you like such games?):
BrainKing and LittleGolem are probably the first choice - if I'm not wrong, both are free, but you can pay for additional things (more games, vacation days, ...).
I believe GoldToken could also be worth to take a look at it.

When you prefere playing on a smartphone (android or iphone), dg-shogi could be interesting.
This one indeed I'd tried a little bit more.
Unfortunately only Japanese and very ugly.
But as android app, it has nice features like notifications and so good useable.
(If you need some translations, you can look here: http://berni.safe-ws.de/Shogi/dg/dg-Shogi.html)
One thing I don't like (tested 2014 - maybe changed in the meantime):
the playing time is fixed
For a normal game you have 300 hours, for a league match 200 hours and for tournament games only 100 hours.
If I'm not wrong (only used google-translation, not beeing able understanding Japanese), you'll lose after the time is ofer (no byoyomi) and the time is ALWAYS running when it's your move!!!

I have to sleep some hours and also don't like to make moves before goging to work.
This means, when I make my move at evening, go to bed and my opponent immediately answers the move, than I'll lose maybe 20 hours, till I'll have time again to look at the position.
This never happend during my maybe 5-10 games I've played, but knowing about it wasn't given good vibrations.

I don't like to play games last years, but also not in this way.
I've thought, maybe stop the time when sleeping and at work, but this isn't a good idea.
Maybe the time only run when you open the app and look at the board - but than others can copy the game on a real board and think there. So also not possible.

---

By the way, this is a very interesting site about board-games, real-live AND turn-based:
http://en.boardgamearena.com
Playing chess, xiangqi, reversi, backgammon and a lot, lot more.
The game Go was added two days ago!!!
https://forum.boardgamearena.com/viewtopic.php?f=10&t=10985
Unfortunately there is no shogi - at least not yet.

This site also supports a STUDIO (!!!) where you can add games.
Probably not hard to do, but still a lot of time needed, at least for your first game.
But if someone is interested, it should be than very easy to add further shogi-variants!!!
Small board variants, Chu-Shogi and anything other.

Anybody???

bye,
BCM
32: nexxogen (1453) 2017-01-06 15:40
@kmullin

There's littlegolem.net, which I think is the best. You need to install an add-on called "Bigger Golem" in Chrome if you want to play with kanji pieces.

I have opened a thread here about possibly adding correspondence (turn-based) option to 81Dojo, but it didn't catch a lot of attention.
31: kmullin (1100) 2017-01-06 15:07
@Berni314 (or whoever):

What are the 7 turn-based shogi sites?

I only know of Brainking.

(I know someone who prefers very long games -- even over multiple days. So, 81dojo, although nice, is a bit too fast for them to regularly use.)
30: Berni314 (1694) 2017-01-05 18:18
Oh, recognized some things:
the board seems different for playing and watching.
All my experience were related on "watching" (small, no kanji, ...) - I like watching more than playing.  ;-)
Maybe "playing" uses the same board as "practise game" which I told is much better, but has annoying animations.
Will try later ...

I don't like Facebook and Twitter at all and furthermore don't like to use my (worthy) Google account for loggin in any public app.

In my eyes, "most simple" means:
only type your wished username - if it's still available you're logged in.
of course if any other is using this name, you have to enter any other.
No email, no captcha, nothing than only the name you like.

And if you play on only one device, that's all!
If you like to loggin on an other device, than (maybe not simplest) you have to reenter a password shown in options.

Okay, if you ALREADY use facebook and if you ALREADY logged in and if you LIKE to use it, than this would be more simple.
29: nexxogen (1453) 2017-01-05 17:51 (Edited at 2017-01-05 17:53)
@Berni

It is possible of course. I wouldn't spend a second on that site if I couldn't play with kanji. Here, take a look at the position of the mouse cursor in this screenshot:

http://i.imgur.com/JleCdbe.jpg

This is where you change the piece type.

I don't think that the board is too small. For me it works.

Shogi Quest client is done very badly I think. It seems most of the attention has been directed towards the server. The client really looks atrocious. But it had more than 1000 players every time I logged in, so that's pretty nice.

Btw, the simplest registration is "Log in with Facebook, Google+, Twitter and so on". Of course, there must also be an option for people that don't want to use these. We use Amazon Web Services for logging in with these providers for our games. It's super convenient because it allows users to synchronize data on various devices and it's easy to implement in Unity. But it's not free unfortunately, although not very expensive either.
28: Berni314 (1694) 2017-01-05 16:27
Hi,
so I've also checked Wars again:
yes, it's English (also the web-app), but I'd need some time to figure out.
But how to use English text and a kanji-pieceset??? Not acceptable!

Control of Wars is very slow.
Also I don't like the board-design - it's too small.
On small devices (smartphones) the board must be displayed as big as possible (for tablets it's okay).
The board for "practise game" looks much better, but annoying animations.

Still it's the same with the official 24shogi-app.
on google-play, there is the following screenshot:
https://lh3.googleusercontent.com/TSX7344Ordd48rKUD5vI92nF2gOx9zfCUdEPfVef3BarhLXJ7iajVXhJBNMT5saL6Q=h310
I never got this looking on any of my devices (phone+tablet), always have komadai on left/right, which makes the boardsize small.
Maybe an older screenshot - design was changed, because users like the new one more???

Further about Shogi-Quest:
- there is an edit-mode, useable while watching games or after finishing own play
- you can send the kifu to any app (email, shogi-app, ...)
- and most simple registration possible
27: nexxogen (1453) 2017-01-05 04:04
I've played a little bit on it. It's good that it's free but it looks horrible.
26: Hidetchi (1891) ☗10☗5☗102017-01-05 01:38
@Berni:
Wars now supports English.
Quest is similar to Wars. Its developer was involved in Wars too.
The difference is, it does not have the AI advise features, and it is completely free. These two differences seem to attract Wars users to switch to Quest.

This is 81Dojo's web system for account and data management. The entrance to the shogi app can be found in the main site at https://81dojo.com.